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solid-Azure
28-05-07, 12:27
On tunnels, it is possiable for 2-3 men to get to the nod ref via one of them dieing, is this not a form of buddy jumping/ob walking, nod cant use 2-3 to get to GDI ref.... nod cant even use 1000 to do it.

RMCool13
28-05-07, 12:38
It is possible, 1000 Char's such as havoc etc, can survive 2 hits from ob before they die. which gives more then enough time for a hotty to run to ref(from field. if that is the map you are talking about). As for 1000 NOD char's VS AGT, The AGT is made to take out Infantry(with its 4 sentry guns)unlike the Ob which is designed to take out armoured Vech.

pollo4
28-05-07, 13:56
We went with 2 hottys and one shotgun. Really you can do it with only 2 hottys (with one hotty if you use the crazfulla trick). The ob shot one of them (me) and the other can get into ref if it's not mined. I think it's not ob walking, but if it is, that was my bad.

solid-Azure
28-05-07, 14:11
its a question of rules

"6. Obelisk Walking (or ?Ob Walking? as it?s commonly known as) is not allowed. Nod cannot duck and dodge their way through GDI?s defenses, so GDI will not be allowed to do so either."

GDI can dodge the ob with more than 1 person with 2 people dieing, is this in itself not going against the defination of the rule

Lee
28-05-07, 14:27
suicide rushing isnt ob walking imo because the ob CAN hit u if it chooses to go for u..

RMCool13
28-05-07, 14:28
That is talking about the Ob glitch or ob walking(which the AGT has no glitch in which 1 nod infantry can walk to it).
Its is a fact that the NOD Ob had a disadvantage Vs Infantry, but the agt as a disadvantage Vs tanks. Its just the way it is. GDI is not ducking and dodging there way through ob,(Specifically on field, to ref). They are simply using there numbers to reach the ref.
Its like saying "NOD cannot rush with more then 2 tanks against the agt". since AGT disadvantage is against tanks.

Lee
28-05-07, 14:33
That is talking about the Ob glitch or ob walking(which the AGT has no glitch in which 1 nod infantry can walk to it).
I

umm i thought we was on about 2-3 ppl rushing, 1 gets hit by ob n usually other 2 engys can make it to ref or even ob on field

RMCool13
28-05-07, 14:46
umm i thought we was on about 2-3 ppl rushing, 1 gets hit by ob n usually other 2 engys can make it to ref or even ob on field

I was talking about azure's previous post about NOD cannot duck and dodge etc etc. Just saying that AGT does not have a glitch in which 1 NOD infantry can run to it.

[DOCS]trusteft
28-05-07, 16:59
As far as I know obi walking is a very specific way of walking that makes the obi not kill you. It doesn't have anything to do with taking cover or sacrificing.

solid-Azure
28-05-07, 21:03
Ob walking isnt walking in a paticular way, its running is such a way where the ob cant hit you or dosnt do full damage, and if you want to say ob = tanks agt= inf, nod gets weaker tanks and gdi get the stronger, and the ob is also slower, rushing any base with the same tanks usually comes out with the same result, fact is this is a form of ob walkin/buddy jump that cannot be performed on any other ap but fields(?)

pollo4
28-05-07, 21:19
Really, it was in Falls. And I agree with the defintion of ob walking that Trust did.

sizzle06
29-05-07, 00:26
Obwalking is an infantry travelling towards the Obelisk, with the key point being that the Obelisk misses the target. Going behind the lamp post on Under, for example, is not obwalking, it's just taking cover.

Also, both base defenses can be easily overcome by infantry to constitute a successful rush technique (without exploiting glitches such as the ob walk), so there's no point in getting hung up on what their supposedly designated purposes are.

c00ld
03-06-07, 03:40
Suicide rushing the obelisk, with 1 or 2 ppl taking the shot and dying, is clearly different than ob walking.